RESUME
His work includes directing 3D animation and projection mapping for Cai Guo-Qiang's performance at the Kennedy Center, building virtual fashion campaigns in Unreal Engine, and leading AV system integration for live productions — including Future Store NY popup for Intel. He moves fluidly between concept and execution: from designing a world in Unreal to deploying it on a 150-meter stage.
Haoquan is oriented toward creative leadership, building toward a role where technical fluency and directorial vision work as one.
Blue Desert
an experimental short film rendered in Unreal Engine
Experimental storytelling | CGI film
New York, 2024
Blue Desert is an experimental short film exploring the threshold between memory and dream, built entirely within Unreal Engine with motion capture. Co-directed with Michelle Manxue Ma, the film was selected as a Semifinalist in the Alternative/Experimental category at the 2024 Student Academy Awards — among 2,683 submissions from 738 colleges and universities worldwide.
My role spanned the full production pipeline: I led art direction and Unreal Engine environment building, operated the OptiTrack motion capture system, and served as technical director — bridging the gap between the film's poetic vision and its real-time 3D execution.
Made withUnreal Engine 5.3OpticTrack(Motion Capture)Motion BuilderAdobe Premiere
Project GenresVirtual ProductionMotion CaptureUnreal Engine Cinematics
RolesArt Direction(Unreal Environment Artist, Lighting)Motion Capture TechnicanCo-Director(with Manxue Michelle Ma)
Credits
Sound by Alan Lecheng Chao & Michelle Nova Luna
Screenplay and Script by Michelle Manxue Ma
Technical Directed by Haoquan Wang
Cinematography: Michelle Ma, Haoquan Wang
Colorist Irmak Akgur