RESUME
His work includes directing 3D animation and projection mapping for Cai Guo-Qiang's performance at the Kennedy Center, building virtual fashion campaigns in Unreal Engine, and leading AV system integration for live productions — including Future Store NY popup for Intel. He moves fluidly between concept and execution: from designing a world in Unreal to deploying it on a 150-meter stage.
Haoquan is oriented toward creative leadership, building toward a role where technical fluency and directorial vision work as one.
Dolca Morto
Virtual Production Fashion Lookbook
Virtual production fashion shoot & campaign
New York, 2024
dolca morto is an independent project where I explored how 3D game engines and virtual production can reshape fashion storytelling. I directed and produced a virtual fashion lookbook, designing the environment, motion, and camera language entirely within Unreal Engine.
My role spanned from art direction to technical execution: building digital sets, choreographing garments in motion, and framing them through cinematic sequencing. By treating the lookbook as an immersive world rather than static presentation, the project highlights how emerging media can expand fashion narratives beyond traditional photography and film.
Made with
Unreal Engine 5.3
Marvelous Designer
Adobe Premiere
Project Genres
Virtual Production
Fashion Design & Photography
Art Direction
Roles
Creative Director
3D Artists
Virtual Production Technician
Credits
Fashion Designer: Maggie Zhou, Haoquan Wang
Fashion Photographer: Honglin Cai, Keer Zhao
Music: Lecheng Chao
Video Editing: Lecheng Chao, Haoquan Wang
Production Assistant: Manxue Michelle Ma
Graphic Design: Peiyu Eva Zhou
Thesis Advisor: Sharon De La Cruz, David Stein
Technical Advisor: Todd Bryant
Special Thanks: WLab Innovation