RESUME
His work includes directing 3D animation and projection mapping for Cai Guo-Qiang's performance at the Kennedy Center, building virtual fashion campaigns in Unreal Engine, and leading AV system integration for live productions — including Future Store NY popup for Intel. He moves fluidly between concept and execution: from designing a world in Unreal to deploying it on a 150-meter stage.
Haoquan is oriented toward creative leadership, building toward a role where technical fluency and directorial vision work as one.
Interspecies Love Letter: Sky Painting for EARTH to SPACE
3D Animation & Projection Mapping
Kennedy Center, 2025
As the primary 3D artist on Cai Guo-Qiang's large-scale multimedia performance at the Kennedy Center, I designed and produced a 90-second space sequence — depicting satellites, orbital debris, and synchronized light flashes — projected across a 150-meter-wide forest stage alongside live custom fireworks.
The debris flash sequences were frame-accurately timed to the live fireworks, requiring all timing and luminosity decisions to be locked before the performance with no margin for adjustment. The entire sequence was delivered within one week.
The footage has since been archived in Cai Guo-Qiang's official project documentation.
ClientCai Guo-qiang, Cai Studio
Made withUnreal Engine 5.4Adobe Premiere
Project GenresProjection Mapping3D Animation
Roles3D Artist